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NPC Generator

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Advanced [show]


Simon Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears his black hair up in a very large beehive style do. His blue eyes peer out from beneath his Stetson red hat.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Nature, Adventurer. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Simon Romeo, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dayereth Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man wears bulky black painted plate armor. He is muscular with a powerful set of arms. His auburn hair is lengthy. His eyes are amber and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Optimist. Bonds: Attractive, Mentor, Job. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Dayereth Cithreth, Male Elf Monk 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs


Pushkrimp Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his blonde hair. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Half-Orc culture. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Pushkrimp grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pushkrimp fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Attractive. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Pushkrimp Barney, Male Half-Orc Cleric 5
Medium (6'3") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1000 sp.


Social Check DCs


Olunt Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. He is bald on top and has large brown tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and retire the richest man in the west

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Olunt Hammerstone, Male Dwarf Ranger 6
Medium (4'4") Dwarf, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 pp. Red garnet (70 gp).


Social Check DCs


Fallond Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. His chestnut hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has all his life been fascinated with dancing.

History: Fallond was born in the north. At a young age he loved to build and create. He moved out south to avoid the crime he committed. He has drifted from career to career and currently works as a Sculptor.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Fallond Loderr, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 18 (+4)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1000 cp. 1 Half-Plate.


Social Check DCs

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