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NPC Generator

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Advanced [show]


Zepar Dread, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports black clothing, slightly heavier than average wear. His hair is white and curly. His gold eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Zepar embodies much of what other species detest in the Tieflings. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zepar is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Baker soon after.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Zepar Dread, Male Tiefling Paladin 7
Medium (5'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Auran, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp. Emerald (800 gp). Hematite (7 gp). Star rose quartz (30 gp). Violet garnet (900 gp).


Social Check DCs


Pandjed Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple pastel line shooting up and back down, and carries flails. He wears his blue crest up. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Opinionated. Flaws: Addict, Secretive. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Pandjed Delmirev, Male Dragonborn Barbarian 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 80 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +6

Possessions: 1000 gp.


Social Check DCs


Qemuel Glee, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to cover his moderate length brown hair. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Qemuel is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Body Guard father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of goblins; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Enemies, Mentor. Occupation: Tanner

Voice: French accent

Attributes [hide]

Qemuel Glee, Male Tiefling Cleric 17
Medium (5'10") Tiefling, Neutral Good (CR 17)
Armor Class 11
Hit Points 100 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Perception +8, Performance +7
Senses Passive Perception 17
Languages Common, Druidic, Celestial
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 10000 gp. Golden circlet with four aquamarines (5000 gp). Fire opal pendant on a fine gold chain (2200 gp). A roughly beaten golden orb (70 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Golden circlet with four aquamarines (5000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). A necklace of small pink pearls (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An abacus with copper, silver and gold markers (70 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Cloth of gold vestments (70 gp). Silver comb with moonstones (300 gp). A small bag of saffron. (20 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (5000 gp). Jeweled electrum ring (8000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Kilvar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He is portly but not overly obese. His auburn hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Kilvar Lutgehr, Male Dwarf Adept 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1500 sp.


Social Check DCs


Altho Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is greasy and uncared for. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Roofer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Job, Criminal record. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Altho Sunmeadow, Male Halfling Wizard 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Religion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 5000 sp.


Social Check DCs

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