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Flame Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He likes to wear ponchos typically of a light pastel in addition to tight pants. He wears his black fur up. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: He is a Hag in disguise. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Flame Prim Posies, Male Tabaxi Adept 16
Medium (5'4") Tabaxi, True Neutral (CR 16)
Armor Class 14
Hit Points 100 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)13 (+1) 11 (+0)19 (+4)
Skills Religion +6, Sleight of Hand +9
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 8000 gp. Alexandrite (600 gp). Peridot (70 gp). Star rose quartz (70 gp). Tiger eye turquoise (10 gp). Brown-green garnet (90 gp). Red-brown spinel (90 gp). Aquamarine (600 gp). Alexandrite (600 gp). Rose (70 gp). Iolite (70 gp). Azurite (10 gp). Deep blue spinel (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Vondal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by sweets. He has no hair. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Vondal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vondal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Vondal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease, Fearful. Bonds: Adventurer. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Vondal Gorunn, Male Dwarf Wizard 3
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Umpen Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has green eyes and a yellow hat with a white feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Greedy. Bonds: Attractive, Adventurer, Poor. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Umpen Gimlen, Male Gnome Monk 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Traki Hanali, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His hair is short and white. His thin eyebrows rest above his beady gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Stylist for the past few years.

Motivation: To be a Gardener again; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Stylist

Voice: French accent

Attributes [hide]

Traki Hanali, Male Elf Bard 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Chalcedony (20 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Astar Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He keeps his black hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Astar grew up listening to his mother's many stories. Through the years after Astar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Astar's mother didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Antagonistic, Disease. Bonds: Criminal record, Adventurer. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Astar Guile, Male Tiefling Expert 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 8 (-1)19 (+4)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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