Lûgnak Yorke, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He does not trust anyone and sleeps with one eye open.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern
Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Slave, Family. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 74 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp. Rose (30 gp). Black pearl (1600 gp).
Mantus Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey shirt with thin white vertical stripes and brown pants. His brown hair is slicked back into a classic pompadour. His fierce gold eyes like to dwell on things.
Personality: He has always had a great fascination with Tiefling culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north to a Animal Trainer, Mantus learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was always very intelligent and has formed a secret society of specialists.
Motivation: He feels threatened by others; and a rival would like him out of the picture
Flaws: Racist, Secretive, Fearful. Bonds: Job, Criminal record. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1600 sp.
Lorm Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He carries a battered trident and tarnished monstrous two handed axe as well. His long brown hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Born in the south his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lorm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Persistence. Bonds: Attractive, Poor. Occupation: Sailor
Voice: Posh accent
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
Possessions: 230 gp.
Hubert Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. His red hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Hubert never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Terse. Bonds: Poor, In love. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6
Possessions: 100 gp.
Odo Kirby, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odo took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life
Ideals: Gifted. Flaws: Ugly, Insane, Depressed. Bonds: Nature. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 18 (+4) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Undercommon, Aquan, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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