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NPC Generator

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Advanced [show]


Az-Bror Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes. He is bald on top and has large silver tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Immigrant, Criminal record. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Az-Bror Gentry, Male Half-Orc Aristocrat 2
Medium (6'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 210 gp.


Social Check DCs


Peter Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His moppish golden hair is in a traditional bowl cut. His eyes are green.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Sailor business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Ideals: Disciplined. Bonds: Attractive, Rich, Job, Religious. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Peter Blakeley, Male Human Rogue 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 15 (+2)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Zaffrab Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a red tunic with white highlights, and long pastel pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and very short. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Poor, Job. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Zaffrab Dunben, Male Gnome Commoner 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ahvain Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, brown shirt, and grey tie. He wears a broad hat to cover his moderate length black hair. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Ahvain will drive conversation. His job bores him to no end. He has decided to make it more interesting.

History: He is a Lamia in disguise. Ahvain was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ahvain decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Bather again; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert. Bonds: Adventurer, Criminal record, Job. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Ahvain Tiltathana, Male Elf Fighter 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 100 gp.


Social Check DCs


Cressel Power, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears professional attire, and a wedding ring on his right hand. He has done his best to style his silver hair to look like a famous performer. He has silver eyes and a tan hat with a red feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.

History: Cressel was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Wishes to resurrect an old love.

Ideals: Logical. Bonds: Attractive, In love, Poor, Adventurer. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Cressel Power, Male Tiefling Rogue 3
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 12 (+1)18 (+4)
Skills Deception +6, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Freshwater pearl (13 gp). Eye agate (13 gp). Hematite (13 gp).


Social Check DCs

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