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Advanced [show]


Pallabar Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat, and carries falchions. His red hair is greasy and uncared for. His green eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid.

Ideals: Fighting. Flaws: Ugly, Emotional, Shy. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Pallabar Loofollue, Male Gnome Warrior 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 130 gp. Solid gold idol (300 gp).


Social Check DCs


Baern Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'3" and prefers to wear brown pants and tee shirts. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast plains. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Impeccable. Flaws: Ugly, Impulsive, Selfish. Bonds: Nature. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Baern Daraln, Male Dwarf Warrior 8
Medium (4'3") Dwarf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 59 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy beige fur. He wears an entirely yellow suit with violet socks and a vest with buckled shoes. He has a hunchback. He sports a flattop fur cut. His eyes are amber and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Harvest was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Harvest In the Wind, Male Tabaxi Wizard 5
Medium (5'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Goblin, Giant, Orc
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp.


Social Check DCs


Anselm Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue Stetson hat and blue clothes. His red hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: He got into the Layabout business at a young age. In his 15th year, his parents were killed by a gnolls raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Lazy. Bonds: Job, Enemies, Rich. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Anselm Teinithra, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Darkwood Shield.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a wizard, Stannor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Stannor Warmwater, Male Halfling Adept 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 20000 cp. Black pearl (1600 gp). 1 Minor magic item.


Social Check DCs

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