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Advanced [show]


Morthos Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright tan suits and hats. His dark red hair is kept up in a ponytail inside a Stetson hat. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his mother was called into army service. When Morthos reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Passionate, Logical, Optimist. Bonds: Attractive, Military, Job. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Morthos Wary, Male Tiefling Adept 3
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Silvo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears his silver hair down. His green eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.

History: He got into the Architect business at a young age. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of dire rats

Ideals: Professionalism. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Silvo Swiftwhistle, Male Halfling Druid 12
Small (3'2") Halfling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 66 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Insight +4, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 gp. Red spinel (130 gp). Obsidian (5 gp). Red garnet (130 gp). Chrysoberyl (130 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Quick Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has styled his black fur well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: To be a Laborer again; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Pacifist, Gifted. Flaws: Ugly, Terse. Bonds: Rich, Job. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Quick Treat, Male Tabaxi Druid 8
Medium (6'0") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 15 (+2)19 (+4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1600 gp.


Social Check DCs


Tree Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his tan robe and has his shortspear always slung over his shoulder. He keeps his black fur in a flapper bob. His eyes are green and catlike.

Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 6 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Immigrant, Adventurer. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Tree Shore, Male Tabaxi Fighter 4
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Peter Harper, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of luck around his neck, and a shield on his belt. He has a penchant for wearing a ring with an oversized jet on his right hand. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the old dungeon and found the beat up shield and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is greedy

Ideals: Fighting, Justice. Bonds: Rich, Criminal record, Nature. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Peter Harper, Male Human Monk 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp. Star rose quartz (20 gp).


Social Check DCs

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