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Advanced [show]


Ar-Gul Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ar-Gul was born in the south. At a young age he loved to build and create. Ar-Gul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Ar-Gul Wellington, Male Half-Orc Warlock 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky tan painted plate armor. His cinnamon fur is greasy and uncared for. His yellow eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the north, but his parents moved at a very young age to the south. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Sun Of Winter, Male Tabaxi Ranger 3
Medium (5'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 900 sp.


Social Check DCs


Pikar Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of giants.

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Pikar Glenfellow, Male Halfling Rogue 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp. Brown-green garnet (120 gp). Carnelian (60 gp). Aquamarine (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Gimurt Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries a battered flail and tarnished halberd as well. He wears his white hair up. He has gray eyes and a brown hat with a violet feather.

Personality: Gimurt wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Gimurt Goldfinder, Male Dwarf Aristocrat 12
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 10000 sp. Hematite (8 gp). Moss agate (8 gp). Blue star sapphire (1200 gp). Hematite (8 gp). Blue star sapphire (1200 gp). Moonstone (30 gp). 1 Minor magic item.


Social Check DCs


Bilbron Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He very much looks the part of a Barrister, marred by teas. His hair is always cut to a buzz. His eyes are a pleasant violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.

History: He got into the Barrister business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Barrister for hire.

Motivation: To be a Dyer again; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Job, Religious. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bilbron Horcusporcus, Male Gnome Druid 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs

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