Seven Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has styled his lavender fur well, parting it to the left. This yellow eyed easterner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Seven studied abroad. When Seven reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A strong sense of loyalty to Tabaxi people; and he desires power and/or immortality
Ideals: Gifted. Flaws: Selfish, Racist. Bonds: Adventurer, Military. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 18)
Armor Class 14
Hit Points 164 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 18 (+4) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Orc, Gnoll, Sylvan
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1300 pp. Embroidered and bejeweled glove (3000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Golden circlet with four aquamarines (5000 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (500 gp). Cloth of gold vestments (90 gp). Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Jeweled anklet (3000 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (5000 gp). Fire opal pendant on a fine gold chain (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (900 gp). Old masterpiece painting (500 gp). Silver comb with moonstones (200 gp). Solid gold idol (1100 gp). Silver ewer (60 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Cloth of gold vestments (90 gp). Gold and topaz bottle stopper cork (900 gp). 1 Major magic item.
Nazû Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Brewer uniform. He carries a battered longbow and tarnished flail as well. His black hair is kept up in a ponytail inside a wide-brimmed hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: Gifted from a young age, Nazû studied abroad. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Bonds: Job, Religious, Adventurer. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Coral (70 gp). 1 Magnifying glass.
Oloric Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He carries with him a set of pickaxes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He has amber eyes and a yellow hat with a grey feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oloric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting, Gifted. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 19 (+4) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 sp.
Bundrigo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. He wears his silver hair up. He has violet eyes and a brown hat with a red feather.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is a great chef.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Priest, but he got bored and became a Map Maker. He was granted arcane powers by his dying sister.
Motivation: He is unsatisfied with his job.
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Job. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 49 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: Azurite (4 gp). Alexandrite (1300 gp). Moss agate (4 gp). Sard (30 gp). Rock crystal (30 gp). Deep green spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). His purple hair is heavily combed to the left. He has a tattooed face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a mountains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to clean up the streets
Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
Possessions: 1000 sp.
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