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NPC Generator

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Advanced [show]


Darrow Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Darrow is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Seamstress, but he got bored and became a Guard. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Optimist, Fighting. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Darrow Elderberry, Male Halfling Fighter 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: White opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black leather gloves, a black jacket, and tight pants. His hair is black and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Fulbar Whispermouse, Male Halfling Ranger 3
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 8000 cp.


Social Check DCs


Mugrunden Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gold crest. He wears a faded coat and loose pants complete with Stetson hat. He has a hunchback. His long gold crest is drawn into a two foot long braid. His eyes are gold and he is always smoking a pipe.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north his family was never financially stable. A gifted student he started as a Barrister, but he got bored and became a Masseuse. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Expand his business; and to be a barrister again

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Mugrunden Daardendrian, Male Dragonborn Druid 19
Medium (6'6") Dragonborn, Lawful Neutral (CR 19)
Armor Class 13
Hit Points 161 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)11 (+0) 16 (+3)15 (+2)
Skills Stealth +9
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555554

Possessions: 24000 gp. Red-brown spinel (80 gp). Golden yellow topaz (200 gp). Amber (80 gp). Alexandrite (200 gp). Bloodstone (50 gp). Red-brown spinel (80 gp). Chrysoprase (50 gp). Aquamarine (200 gp). Jasper (50 gp). Chrysoberyl (80 gp). Rhodochrosite (7 gp). Deep blue spinel (200 gp). White pearl (80 gp). Brown-green garnet (80 gp). Sard (50 gp). Deep blue spinel (200 gp). Onyx (50 gp). Tiger eye turquoise (7 gp). Red spinel (80 gp). Violet garnet (200 gp). Rock crystal (50 gp). Amethyst (80 gp). Azurite (7 gp). Aquamarine (200 gp). Azurite (7 gp). Obsidian (7 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nadarr Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of luck around his neck, and a axe on his belt. He sports a flattop crest cut. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.

History: He was raised in a mountains tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nadarr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Nadarr Esstyrlynn, Male Dragonborn Fighter 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 15 (+2)17 (+3)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +5

Possessions: 800 gp. Solid gold idol (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Solid gold idol (700 gp). Gold dragon comb with red garnet eye (1800 gp).


Social Check DCs


Don Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large green mantle and cape that has been intricately interwoven into his white robe. His hair is red and curly. His hazel eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and to be a hunter again

Ideals: Disciplined, Joker, Gifted. Bonds: Rich, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Don Hadleigh, Male Human Wizard 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp.


Social Check DCs

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