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NPC Generator

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Advanced [show]


Drifting In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy green suit. His orange fur has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Drifting In the Morning, Male Tabaxi Ranger 19
Medium (6'9") Tabaxi, Neutral Good (CR 19)
Armor Class 12
Hit Points 127 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Deception +8, Investigation +9
Senses Passive Perception 11
Languages Common, Orc, Aquan, Draconic
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day150333

Possessions: 600 pp. Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (1000 gp). A small bag of saffron. (30 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (1500 gp). Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A silver and pearl hairclip (30 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved bone or ivory statuette (30 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Geoffrey Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears tan cloth garments or leather armor. His red hair is smooth and relatively long. His eyes are a pleasant violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Bonds: Nature, Military, Immigrant, Poor. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Geoffrey Carlton, Male Human Monk 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 10 (+0)17 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Rolf Wellington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and dresses in collared shirts and wears a proper scarf over his head. His auburn hair is drawn into a tight pony tail with a card scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Rolf's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Attractive, Religious. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Rolf Wellington, Male Human Commoner 8
Medium (6'2") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +6, Performance +6
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6

Possessions: 130 pp. Old masterpiece painting (2300 gp). Sapphire pendant on gold chain (1300 gp). Jeweled gold crown (2000 gp). 1 Minor magic item.


Social Check DCs


Arannis Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light pastel in addition to tight pants. He sports a long black beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Arannis was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Optimist, Logical. Bonds: Family, Debt. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Arannis Brinker, Male Half-Elf Bard 4
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. Malachite (8 gp).


Social Check DCs


Arumawann Reese, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a faded coat and loose pants complete with broad hat. His hair is always cut to a buzz. His brown eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Many orcs want him driven away.

Ideals: Philantrophist, Gifted. Bonds: Enemies, Job. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Arumawann Reese, Male Gnome Warrior 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)16 (+3) 16 (+3)9 (-1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Gnoll, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 14000 cp.


Social Check DCs

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