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NPC Generator

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Advanced [show]


Ghesh Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. His green crest is matted, messy, and big. His eyes are gold and beady.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He would rather hide behind his crafts than deal with other people.

History: Born in the north his family was never financially stable. In his 11th year, his parents were killed by a goblins raid, leaving Ghesh alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his dancing dream.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Poor. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Ghesh Delmirev, Male Dragonborn Ranger 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a grey and pastel robe with the hood down. His fur, while still mostly gray, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has always had a great fascination with Tabaxi culture. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Nature, Rich. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Art In Woods, Male Tabaxi Warrior 1
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 130 gp.


Social Check DCs


Rolf Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear black tank tops with pastel pants. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Logical. Flaws: Antagonistic, Hedonist. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Rolf Wallace, Male Half-Elf Barbarian 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 59 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Deception +2, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His chestnut hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Arnold Snape, Male Human Commoner 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)10 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 pp. Amethyst (120 gp).


Social Check DCs


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.

History: Adrik hails from a village terrorized by giants. Adrik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrik decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he wants revenge against giants

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Adrik Balderk, Male Dwarf Adept 3
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs

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