Kody Dumph, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Merchant. He keeps his long chestnut hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Merchant.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Depressed, Impulsive, Disease. Bonds: Job, Rich. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp. Tourmaline (140 gp). 1 Masterwork Common Ranged Weapon.
Theriatis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered scythe and tarnished morningstar as well. He has a small bristly mustache and wavy golden hair. His eyes are green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Theriatis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theriatis's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theriatis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Poor, Job, Enemies. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Thunderstones.
Sethrekar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. He has dyed his greying gold crest a little too much giving a sharp gold color. His gold eyes peer out from beneath his small tan hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Slave, Religious. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 6000 sp. 1 Minor magic item.
Jebeddo Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Extrovert, Fighting, Persistence. Flaws: Selfish. Bonds: Attractive. Occupation: Mortician
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Druuk Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He keeps his long red hair kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: The child of a Mayor, who enjoyed hunting, Druuk was taken on many hunting expeditions. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy, Fearful. Bonds: Enemies, Nature, Debt. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 58 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 1400 gp.
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