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Advanced [show]


Mozikth Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with deerstalker hat. His crest is blue, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Mozikth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. Mozikth was born on a far southern plains where he grew up under the tutelage of his father, an expert Adventurer. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well.

Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Immigrant. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Mozikth Fharngnarthnost, Male Dragonborn Ranger 10
Medium (6'8") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 9 (-1)13 (+1)
Skills Athletics +6, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Garrick, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue feathered hat and blue clothes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His hazel eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Nature, Family. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Boddynock Garrick, Male Gnome Aristocrat 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)18 (+4) 11 (+0)12 (+1)
Skills Nature +6, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Ignan, Undercommon, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 cp. 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Superior lock.


Social Check DCs


Halimath Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is lengthy and is close to two feet long. His eyes are gray and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of eastern immigrants he idolized his mother. Cursed with a spirit at a very young age, Halimath has worked very hard to control his curse. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Family, Immigrant, Criminal record. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Halimath Ariessus, Male Elf Fighter 6
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a silver handlebar mustache and slicked back silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by brigands. Warryn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane, Hedonist. Bonds: Criminal record, Rich, Enemies. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Warryn Wildwander, Male Gnome Warrior 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tethren Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a green coat over a black low-cut shirt, and a feathered hat upon his head. His black hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: Tethren was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Tethren Agony, Male Tiefling Aristocrat 5
Medium (5'10") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Athletics +4, Investigation +6
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 600 gp. Chrysoprase (80 gp). 1 Minor magic item.


Social Check DCs

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