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Advanced [show]


Gomory Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and his religion dominates his actions

Flaws: Ugly, Secretive. Bonds: Adventurer, Religious, Mentor. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Rothenel, Male Half-Elf Barbarian 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Amnon Flight, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean grey cloak covering his clean studded leather. His hair is chestnut and very short. He has gleaming, smiling black eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Joker. Flaws: Antagonistic, Ugly. Bonds: Job, Adventurer. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Amnon Flight, Male Tiefling Aristocrat 1
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Arumawann Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.

Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the south his family was never financially stable. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To protect his home; and to clean up the streets

Bonds: Attractive, Guardian, Adventurer, Poor, Nature. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Arumawann Maekkelferce, Male Gnome Rogue 5
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. Zircon (30 gp). Fire opal (1500 gp).


Social Check DCs


Mûzglob Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Mûzglob isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Animal Trainer, Mûzglob learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mûzglob took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He inherited the family business which he has now maintained for 15 years.

Motivation: He has passion for adventuring and risk; and retire the richest man in the west

Ideals: Impeccable, Entrepeneur. Bonds: Job, Nature, Adventurer. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Mûzglob Wentworth, Male Half-Orc Aristocrat 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4

Possessions: 80000 cp. Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His dark red hair has been sun bleached extensively. His gold eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Attractive, Military, Immigrant, Enemies. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Valafar Wrath, Male Tiefling Ranger 4
Medium (5'5") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 12 (+1)17 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs

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