Greethen Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his gold crest down. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Greethen's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.
History: Greethen lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Family, Mentor. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 13)
Armor Class 13
Hit Points 125 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: 700 pp. Violet garnet (1500 gp). Black pearl (1500 gp). Amber (150 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.
Dayereth Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Half-Elven culture. His job bores him to no end. He has decided to make it more interesting.
History: Dayereth was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dayereth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dayereth. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. Hematite (15 gp). Rhodochrosite (15 gp).
Serpent Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his pickaxe always slung over his shoulder. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. His black fur is kept up in a ponytail inside a wide-brimmed hat. His eyes are amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp. Blue quartz (7 gp). Golden yellow topaz (300 gp). Silver pearl (150 gp). 1 Minor magic item. 1 Minor magic item.
Harvest Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with top hat, and a wedding ring on his left hand. He has moderate length lavender fur. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Harvest grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he is greedy
Bonds: In love, Adventurer, Rich, Debt. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 15
Hit Points 42 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ogbur Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears tattered old clothes. He is bald on top and has large silver tufts of hair around his ears. This green eyed northerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his father. Ogbur was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ogbur decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 11 years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 13000 cp.
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