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NPC Generator

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Advanced [show]


Ronk Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his hair in dreadlocks. He has green eyes and a black hat with a tan feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Architect business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Logical, Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Ronk Chester, Male Half-Orc Bard 8
Medium (6'9") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 40000 cp.


Social Check DCs


Fragrant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears brown cloth garments or leather armor. His orange fur is long and unkept. His fierce blue eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is wracked by social anxiety

Ideals: Persistence, Joker. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Fragrant In the Wind, Male Tabaxi Commoner 11
Medium (5'11") Tabaxi, Neutral Evil (CR 11)
Armor Class 10
Hit Points 57 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2900 gp. Sapphire pendant on gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright green suits and hats. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: Sun was born in the north. At a young age he loved to build and create. A freak accident while working with his Seamstress mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Persistence. Flaws: Disease, Secretive. Bonds: Nature, Criminal record. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Sun Of Dragons, Male Tabaxi Aristocrat 19
Medium (5'6") Tabaxi, Neutral Evil (CR 19)
Armor Class 14
Hit Points 119 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Nature +8, Persuasion +9
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +10 / 5d8+4, Ranged +10 / 5d8+4, Grapple +4

Possessions: 3000 gp. Golden circlet with four aquamarines (1000 gp). Fire opal pendant on a fine gold chain (2100 gp). A necklace of small pink pearls (1000 gp). Old masterpiece painting (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Jeweled anklet (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (2100 gp). Sapphire pendant on gold chain (1800 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Silver ewer (80 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Medium magic item.


Social Check DCs


Gilbert Adley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tan painted combat armor at almost all times, he is not a threatening figure. His hair is blonde and curly. He has gleaming, smiling green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Bellfounder profession.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gilbert was born on a far western plains where he grew up under the tutelage of his father, an expert Detective. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Impeccable. Bonds: Job, Poor, Immigrant. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Gilbert Adley, Male Human Bard 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 sp.


Social Check DCs


Tim Westbrook, Male Human [Permalink]

Personal [hide]

Description: This northern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His golden hair is greasy and uncared for. His green unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Glassblower profession.

History: He was born a particularly ugly child, much to the horror of his parents. Tim was born on a far northern plains where he grew up under the tutelage of his father, an expert Painter. He then took over the family business and is one of the better Painter for hire.

Motivation: Further expansion of business.

Flaws: Ugly, Disease, Shy. Bonds: Poor, Immigrant, Job. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Tim Westbrook, Male Human Rogue 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 22000 cp. Citrine (30 gp). Smoky quartz (30 gp). Emerald (700 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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