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NPC Generator

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Advanced [show]


Nirgel Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered nunchaku and tarnished hammer as well. His black hair is kept up in a ponytail inside a broad hat. His eyes are likewise black.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: Nirgel hails from a village terrorized by illithids. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nirgel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Religious, Enemies. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Nirgel Elusive, Male Tiefling Wizard 11
Medium (5'3") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 700 gp. Golden yellow topaz (900 gp). Coral (130 gp). Obsidian (11 gp). Carnelian (30 gp). Smoky quartz (30 gp). Citrine (30 gp). Moonstone (30 gp). Peridot (30 gp). Moonstone (30 gp). Blue star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Howard Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is black, silky, and of moderate length. His eyes are a pleasant violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. Howard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Howard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac.

Ideals: Opinionated. Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Howard Strongbones, Male Halfling Druid 8
Small (2'10") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 700 gp. Bloodstone (30 gp). Alexandrite (300 gp). Red-brown spinel (100 gp).


Social Check DCs


Traubon Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a red costume with the symbols of magic on his torso. He is tall, broad shouldered and powerfully built. His silver hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he's repulsed by the pc

Ideals: Gifted, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Traubon Burrowfound, Male Dwarf Warrior 6
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears an entirely grey suit with violet socks and a vest with buckled shoes. He wears a top hat to hide his balding. His eyes are blue and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Skirt took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Money/treasure; and to reunite with his absent mother

Flaws: Shy. Bonds: Military, Nature, Family, Rich. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Skirt In the Storm, Male Tabaxi Warrior 2
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 390 gp.


Social Check DCs


Zepar Chance, Male Tiefling [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise black.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered east to less war torn lands. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Philantrophist. Flaws: PTSD. Bonds: Immigrant, In love. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Zepar Chance, Male Tiefling Commoner 2
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 15 (+2)18 (+4)
Skills Deception +6, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 700 sp.


Social Check DCs

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