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Advanced [show]


Rangrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who prefers to wear pastel clothing when he does not wear armor, he is not a threatening figure. His auburn hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Knight. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Rich, Family. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Rangrim Bigtoe, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 16 (+3)7 (-2)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Old masterpiece painting (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Healer. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Cartwright, who enjoyed hunting, Anselm was taken on many hunting expeditions. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and sabotage a competitor

Ideals: Artistic. Flaws: Forgetful. Bonds: Nature, Immigrant, Job. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Wharton, Male Human Sorcerer 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 17 (+3)15 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Umpen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his shield ready. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves dancing and to teach people dancing more than just about anything. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the north, certain he would find work there.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Umpen Horcusporcus, Male Gnome Bard 9
Small (3'4") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 53 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 11 (+0)15 (+2)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Ignan, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 110 pp.


Social Check DCs


Nicor Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His black hair is singed and shortened. His black eyes are passionate and lively.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Nicor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, In love. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Nicor Loathe, Male Tiefling Warrior 9
Medium (5'10") Tiefling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 78 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 11 (+0)19 (+4)
Skills Animal Handling +3, Persuasion +7
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 3000 sp. Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His red hair is still thick. His fierce blue eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Curran Fatrabbit, Male Halfling Expert 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 700 gp. Star rose quartz (80 gp). Rich purple corundum (1500 gp). Malachite (8 gp). Aquamarine (200 gp). 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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