Hadarai Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with brown stripes complete with hood, and carries warhammers. He has a small bristly mustache and wavy red hair. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the west, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +4
Possessions: 1200 gp. Red-brown spinel (120 gp). Aquamarine (400 gp). Black pearl (400 gp). Violet garnet (400 gp). Lapis lazuli (4 gp). 1 Minor magic item.
Thervan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His golden hair has been sun bleached extensively. His gray eyes peer out from beneath his wide-brimmed green hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Thervan grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Leaf Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a pastel cloak and cross-gartered yellow stockings. His cinnamon fur is unkempt and raggedy. His green eyes peer out from beneath his Stetson pastel hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Roofer, who enjoyed hunting, Leaf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Leaf took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He's looking for his big break.
Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Nature. Occupation: Crown-heir
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 18)
Armor Class 13
Hit Points 103 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
Possessions: 1500 pp. Gold dragon comb with red garnet eye (1700 gp). Black velvet mask with numerous citrines (160 gp). Gold dragon comb with red garnet eye (1700 gp). Cloth of gold vestments (160 gp). Golden circlet with four aquamarines (5000 gp). Gold music box (1000 gp). Gold and ruby ring (8000 gp). Silver chalice with lapis lazuli gems (160 gp). Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (60 gp). A delicate brass dragon egg (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Black velvet mask with numerous citrines (160 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mindartis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with red pants. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Mindartis was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son
Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Family. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Merihim Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'4" northern man, he likes to wear brown tank tops with blue pants. His purple hair is slicked back into a classic pompadour. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He used his abilities to trick people and travel the world for free.
Motivation: He's in love; and wants to open a new tavern
Ideals: Optimist. Bonds: Military, Job, Criminal record, Has a crush. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 11000 sp. Golden yellow topaz (500 gp). Iolite (60 gp). Coral (50 gp). Chrysoprase (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
