Balimaar Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. His hair is long and black with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His green eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Balimaar was born in the east. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Actor and was forced into it by his family; and wants to raise his children well
Ideals: Joker, Persistence. Bonds: Rich, Family, Job. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Silvo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His eyes are blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many illithids want him driven away; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp.
Zaffrab Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts. With a patchy auburn beard and wild auburn hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Zaffrab hails from a village terrorized by orcs. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zaffrab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zaffrab. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Flaws: Ugly, Cynical. Bonds: Family, Enemies, Criminal record. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4
Possessions: 1700 gp. Red spinel (160 gp). Rich purple corundum (900 gp). Azurite (7 gp). Alexandrite (800 gp).
Trym Alton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear pastel pants and tee shirts. His golden hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Laborer, who enjoyed hunting, Trym was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and further expansion of business
Ideals: Entrepeneur, Persistence. Flaws: Depressed. Bonds: Nature, Job. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (6000 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriax Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black tunic with green highlights, and long yellow pants that bunch up around his shoes. His white hair is unkempt and raggedy. He has gleaming, smiling gold eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: Oriax hails from a village terrorized by illithids. Oriax abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: A deep hatred of illithids; and to reunite with his old friends
Flaws: Ugly, Selfish. Bonds: Poor, Job, Enemies, Adventurer. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 26 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 150 pp. 1 Minor magic item.
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