Balam Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of falchions, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is brown and very short. This gold eyed easterner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Balam grew up listening to his mother's many stories. Through the years after Balam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Balam's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: In love, Adventurer. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (14 gp). Sardonyx (60 gp). Deep blue spinel (300 gp). Onyx (60 gp). 1 Minor magic item.
Carrie Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears brown leather gloves, a brown jacket, and tight pants. His moppish brown hair is in a traditional bowl cut. This violet eyed westerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.
History: Carrie was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Optimist. Bonds: Attractive, Has a crush, Poor. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Valafar Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple blue robe with white stripes complete with hood, and carries longbows. His feathered hat is riddled with cuts and holes. His eyes are likewise gold.
Personality: Valafar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in a small mountains village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Patrick Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting green shirt and pants. He is bald on top and has large golden tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: His religion dominates his actions.
Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Criminal record, Religious. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp.
Ratlûg Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Impulsive. Bonds: Poor, Criminal record, Military. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 47 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Elven
Attacks Melee +9 / 3d10+5, Ranged +6 / 3d10+2, Grapple +5
Possessions: 400 pp. Rock crystal (70 gp). Black star sapphire (1500 gp). Golden yellow topaz (600 gp). Blue quartz (11 gp). Deep blue spinel (600 gp). Golden yellow topaz (600 gp). Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
