Fargas Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. He has gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, his parents were killed by a gnolls raid, leaving Fargas alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Many gnolls want him driven away.
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
Possessions: 600 gp. Red garnet (50 gp). Obsidian (6 gp).
Zepar Flight, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His dark red hair is lengthy and is close to two feet long. His black eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Philantrophist, Professionalism, Fighting. Bonds: Rich, Job. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Adam Royston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears white painted combat armor at almost all times. He wears a Stetson hat to cover his moderate length white hair. His brown eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Adam was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Draconic, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1800 gp. 1 Minor magic item.
Gimgen Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His long white hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants his loneliness to end
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer, Has a crush. Occupation: Soapmaker
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. 1 Simple lock.
Roland Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Bonds: Job, Criminal record, Immigrant, Religious. Occupation: Animal Trainer
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!