Roger Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black armored body suit, with a simple yellow line shooting up and back down. His white hair is heavily combed to the left. His green eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Roger's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Mentor. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 9)
Armor Class 10
Hit Points 72 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Rhodochrosite (12 gp). White opal (1500 gp). Chalcedony (20 gp).
Gerald Digby, Male Human [Permalink]
Personal [hide]
Description: This man wears brown leather gloves, a brown jacket, and tight pants. He has a penchant for wearing a ring with an oversized jet on his left hand. His long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a minor phobia of water and hates getting wet.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Rich, Attractive. Occupation: Brewer
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 99 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Halfling, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 180 pp. Citrine (70 gp). Eye agate (13 gp). Jet (70 gp). Hematite (13 gp). Golden yellow topaz (1100 gp). Tiger eye turquoise (13 gp). Aquamarine (1100 gp). Iolite (70 gp).
Eldon Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eldon is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Fighting. Flaws: Insomniac, Depressed. Bonds: Adventurer, Religious. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp.
Thamior Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and is wearing colorful clothing, dressed as a Farmer. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Thamior grew up listening to his father's many stories. He found a children's book about a Half-Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Thamior and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thamior discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thamior fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 500 gp. Banded agate (12 gp).
Ortegar Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His white hair is singed and shortened. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Ortegar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Adventurer. Occupation: Server
Voice: Stutters
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Celestial, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Black velvet mask with numerous citrines (80 gp). Gold dragon comb with red garnet eye (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
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