Erky Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears grey leather gloves, a grey jacket, and tight pants and is in decent physical shape. His black hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Shy. Bonds: Nature, Mentor, Enemies. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp.
Ghaliver Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He is bristling with hidden weapons, mostly pickaxes and hammers. He has no hair. His amber eyes peer out from beneath his deerstalker grey hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Criminal record, Poor. Occupation: Stylist
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Ranged Weapon.
Thomas Marley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Mason and was forced into it by his family.
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Alvyn Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Alvyn was born in the east. At a young age he loved to build and create. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Entrepeneur, Persistence, Artistic. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 45000 sp. 1 Darkwood Shield. 1 Half-Plate.
Olgoth Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a pastel collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His black hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: Olgoth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Since then, he has sought to make the best of life.
Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Fearful, Racist. Bonds: Poor. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 160 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +6
Possessions: 5000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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