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Advanced [show]


Aramil Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. He is an epitome of beauty. He wears his blonde hair up. He has several tiny opal earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Aramil lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and wants a kiss

Flaws: Depressed. Bonds: Attractive, Rich, Has a crush, Family. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Aramil Withrethin, Male Half-Elf Cleric 3
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zephan Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing violet shirts, loose pants, and blazers most of the time. His brown hair is lengthy. His white eyes dart from person to person.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zephan is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Body Guard again; and to protect his home

Ideals: Justice, Gifted. Bonds: Attractive, Poor, Guardian. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Zephan Ambition, Male Tiefling Monk 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp. Cloth of gold vestments (70 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Crampernap Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is a great chef.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets.

Ideals: Gifted, Entrepeneur. Bonds: Rich, Guardian. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Crampernap Nucklestamp, Male Gnome Fighter 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)9 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1 Masterwork Light steel shield.


Social Check DCs


Gruk Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is renowned for his bright violet suits and hats. His blonde hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his small violet hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Farmer, Gruk learned a great deal about his father's area of expertise. In his 14th year, his parents were killed by a illithids raid, leaving Gruk alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Opinionated. Bonds: Job, Enemies. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Gruk Wallace, Male Half-Orc Barbarian 15
Medium (5'2") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 122 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +7, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +6

Possessions: 8000 gp. Onyx (60 gp). Moss agate (15 gp). Malachite (15 gp). Smoky quartz (60 gp). Sard (60 gp). Silver pearl (50 gp). Azurite (15 gp). Blue star sapphire (500 gp). Obsidian (15 gp). Black pearl (1600 gp). Black star sapphire (500 gp). Golden yellow topaz (1600 gp). Smoky quartz (60 gp). Smoky quartz (60 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Yardley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports brown clothing, slightly heavier than average wear. His white hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Blacksmith. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Blacksmith.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Theobald Yardley, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 14 (+2)10 (+0)
Skills Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp.


Social Check DCs

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