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Advanced [show]


Paymon Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean brown cloak covering his clean studded leather. He has done his best to style his red hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Paymon and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Pacifist. Flaws: Insane, Depressed, Antagonistic. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Paymon Hope, Male Tiefling Aristocrat 4
Medium (5'11") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Sard (50 gp). Aquamarine (1100 gp).


Social Check DCs


Quick In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His red fur is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To settle down with his crush.

Flaws: Shy. Bonds: Attractive, Has a crush, Poor. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Quick In the Morning, Male Tabaxi Commoner 10
Medium (5'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 26 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +7, Religion +6
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 80 pp. Silver comb with moonstones (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Absence, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears bulky tan painted plate armor. His hair is cut close to his head. His eyes, though not visible through his cowl, are gold.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Stylist, Modean learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Athletic, Philantrophist. Bonds: Job, Adventurer, Rich. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Modean Absence, Male Tiefling Monk 3
Medium (6'5") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His fur is white, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Bonds: Poor, Attractive. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Gale Grass, Male Tabaxi Aristocrat 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +5, Deception +7
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4

Possessions: 1400 gp. Freshwater pearl (15 gp). Silver pearl (60 gp). Moonstone (20 gp). Citrine (20 gp). Zircon (20 gp). Brown-green garnet (60 gp). Zircon (20 gp).


Social Check DCs


Gerald Trollope, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He has wavy red hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Someone believes him a fraud.

Flaws: Disease. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Gerald Trollope, Male Human Bard 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. Pink pearl (40 gp). Fire opal (600 gp). Alexandrite (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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