Halimath Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt, and a wedding ring on his left hand. His black hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful slaver made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his son. Heartbroken, Halimath never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To get a good night's sleep; and wishes to resurrect an old love
Ideals: Professionalism. Flaws: Insomniac, Impulsive. Bonds: In love, Mentor. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 111 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Halfling, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp.
Dazzazn Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a red poncho over his likewise colored trousers and shirt and is in decent physical shape. He has styled his gold crest well, parting it to the left. His gold eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Regain custody of his daughter; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Joker, Gifted. Bonds: Adventurer, Rich, Family. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Halfling, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 5000 sp. Malachite (16 gp).
Alston Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey cloak and cross-gartered tan stockings. He has styled his chestnut hair well, parting it to the left. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: Alston hails from a village terrorized by gnolls. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud; and many gnolls want him driven away
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Chem Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His hair is silver and curly. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Chem was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: He's in love; and he wants to get laid
Ideals: Fighting. Bonds: Has a crush, Nature, Attractive, Adventurer. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4
Possessions: 230 pp. Obsidian (9 gp). 1 Minor magic item.
Zaffrab Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. When Zaffrab reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Criminal record, Military. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 84 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: Chrysoberyl (110 gp). Deep blue spinel (1600 gp). Citrine (80 gp). Aquamarine (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!