Orryn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He typically wears white cloth garments or leather armor. His whole body is exceptionally muscular. His golden hair is cut short. His eyes are a pleasant violet.
Personality: He is extraordinarily eccentric. Orryn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast plains. A few years later when the east was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Hedonist. Bonds: Immigrant, Nature, Criminal record. Occupation: Animal Trainer
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 130 gp.
Darrow Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Sculptor. His red hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.
History: Darrow was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Darrow was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Hedonist, Addict. Bonds: Attractive, Military, Criminal record, Job. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Ignan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 24000 sp. Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nirgel Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his silver hair in a flapper bob. His half smiles and white eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a pair of adventurers, Nirgel grew up listening to his father's many stories. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Artistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Alberich Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He would rather hide behind his crafts than deal with other people.
History: The child of a Bounty Hunter, who enjoyed hunting, Alberich was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Passionate, Artistic. Flaws: Ugly, Shy, PTSD. Bonds: Nature. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 4000 sp. Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Whurbin Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a brown and green handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized amber on his left hand. His red hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. Whurbin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Addict, Shy. Bonds: Rich, Family, Slave, Nature. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Druidic, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +7
Possessions: 2300 gp. Deep blue spinel (1300 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!