Elaim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy pastel pantaloons and a black scarf. His long red hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Elaim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Elaim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Military. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his blue hair to look like a famous performer. His eyes are a pleasant black.
Personality: Marbas wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Adventurer business at a young age. A gifted student he started as a Detective, but he got bored and became a Adventurer. He then took over the family business and is one of the better Adventurer for hire.
Motivation: A rival would like him out of the picture; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1000 gp. Moss agate (12 gp). Deep blue spinel (500 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.
Kriv Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and sports empty pouches on his belt. He keeps his black crest in a flapper bob. His eyes are red and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Kriv is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well; and seeks redemption
Flaws: Ugly, Antagonistic. Bonds: Family, Criminal record, Rich. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 3000 cp. Silver pearl (40 gp).
Tordek Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is renowned for his bright green suits and hats, marred by teas. His chestnut hair is matted, messy, and big. His green eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Fortune-teller.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Flaws: Ugly, Hedonist, Mundane. Bonds: Job, Poor, Military. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Golden pearl (40 gp). Sardonyx (60 gp).
Norman Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He carries a battered hand crossbow and tarnished quarterstaff as well. He has moderate length brown hair. His eyes are a pleasant amber.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Norman hails from a village terrorized by gnolls. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Attractive, Enemies, Immigrant. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Tiger eye turquoise (7 gp). Alexandrite (900 gp). Rose (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!