Alston Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Alston will drive conversation. The war was a terrible time for him, and Alston does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a white middle class family as the only child. When Alston reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and to find somewhere to settle down
Ideals: Athletic, Extrovert. Flaws: Depressed, Mundane. Bonds: Military. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ar-Beka Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, black, dusty cloak. His white hair is braided into rings. His eyes are green.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. In his 14th year, his parents were killed by a dire rats raid, leaving Ar-Beka alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Fighting, Philantrophist. Bonds: Job, Nature, Enemies, Rich. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His auburn hair is cut short with large spiked bangs in the front. He has a dull look in his amber eyes.
Personality: Overbrimming with self-confidence, Fonkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Adventurer, Military. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 25000 cp.
Uthemar Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying black hair a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of giants once and for all.
History: Sold as a small child to a brothel owner, Uthemar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Uthemar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Uthemar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is greedy; and he desires power and/or immortality
Ideals: Joker. Bonds: Enemies, Mentor, Adventurer, Rich. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.
Great Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he has the majority of his body covered in plate. He has gray fur. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Actor profession.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He became a Baker soon after.
Motivation: A strong sense of loyalty to Tabaxi people; and balancing his hectic life and new baker responsibilities is difficult
Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Baker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp. Tourmaline (160 gp).
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