Adelard Kenley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His black hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Armorer soon after.
Motivation: Expand his business; and a strong sense of loyalty to human people
Flaws: Ugly, Racist. Bonds: Job, Immigrant, Rich. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp.
Gerald Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear pastel pants and tee shirts. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are brown.
Personality: Eccentric and domineering, Gerald will drive conversation. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Military, Slave. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 89 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Draconic
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Brass mug with jade inlays (100 gp). Jeweled electrum ring (8000 gp). 1 Medium magic item.
Fax Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man prefers to wear green pants and tee shirts. His copper crest is kept up in a ponytail inside a feathered hat. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Fax was born the youngest of three triplets. Fax liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Athletic, Justice. Flaws: Addict. Bonds: Nature, Family. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 18)
Armor Class 11
Hit Points 127 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Infernal, Celestial
Attacks Melee +12 / 5d6+6, Ranged +7 / 5d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 2 | 2 | 1 |
Possessions: 18000 gp. Obsidian (6 gp). Alexandrite (700 gp). Blue quartz (6 gp). Red-brown spinel (90 gp). Sardonyx (30 gp). Lapis lazuli (6 gp). Red-brown spinel (90 gp). Chrysoprase (30 gp). Emerald (1500 gp). Blue quartz (6 gp). Star ruby (1500 gp). Pink pearl (90 gp). Amethyst (90 gp). Violet garnet (700 gp). Red spinel (90 gp). Rose (30 gp). Star ruby (1500 gp). Chrysoberyl (90 gp). Alexandrite (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Melech Random, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is knotted and matted. He has several tiny sapphire earrings on each ear.
Personality: Melech is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Nature. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Adrik Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries a battered sword and tarnished shield as well. His tied-back hair is black. His violet eyes peer out from beneath his deerstalker pastel hat.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in a small desert village. He has had some formal music training, and achieved minor success. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His religion dominates his actions; and many drow want him driven away
Ideals: Fighting, Artistic. Bonds: Enemies, Religious, Nature. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp. 1 Everburning torch.
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