Corkitron Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He wears many layers of old clothing at all times. He has done his best to style his white hair to look like a famous performer. His eyes are likewise amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Corkitron is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Corkitron was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Insane, Racist. Bonds: Poor, Family, Adventurer. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Abyssal, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 80000 cp. Carved bone or ivory statuette (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Haley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries bastard swords. With bright brown hair and a scraggly beard. His green unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.
History: Gerard was born in the south. At a young age he loved to build and create. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Persistence, Gifted. Flaws: Disease, Shy. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Maagog Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his blue robe and has his spear always slung over his shoulder. His crest is blue and curly. His eyes are gold and catlike.
Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Maagog took refuge in the ruined castle and found the beat up spear and armor he uses now. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: He is greedy; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Nature, Rich. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 61 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6
Possessions: 20 pp.
Veit Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He has a very tight haircut. His gray eyes have a joyful gleam in them most of the time.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He believes the world needs to unite to get rid of orcs once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by orcs. Veit was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He feels the way he acts is they only way to get by in the world; and marry his sister to traveling adventurers
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Enemies, Slave, Family. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp.
Fax Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His rusty crest is matted, messy, and big. His red unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 3 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has a crush on the local farmer
Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1800 sp. Amber (40 gp). Silver pearl (40 gp). Golden pearl (40 gp). 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!
