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NPC Generator

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Advanced [show]


Pijjirik Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long green crest is drawn into a two foot long braid. His red eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the south, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Opinionated, Optimist. Bonds: Attractive, In love, Immigrant, Enemies. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Pijjirik Kerrhylon, Male Dragonborn Sorcerer 3
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)17 (+3) 17 (+3)14 (+2)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: Just what you see.


Social Check DCs


Kilvar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" western man, he wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is heavily combed to the left. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Sold as a small child to a necromancer, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal poetry training, and achieved minor success. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Mentor. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Kilvar Glanhig, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 800 sp.


Social Check DCs


Oskar Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is cut short. His violet eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Oskar was born with his father's beautiful face. Oskar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oskar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Attractive, Criminal record. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Oskar Fireforge, Male Dwarf Wizard 6
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 14 (+2)8 (-1)
Skills Nature +6, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Undercommon, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 40 pp. Chalcedony (60 gp). Azurite (16 gp). Blue quartz (16 gp). Black pearl (1300 gp).


Social Check DCs


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Gardener, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Shepherd.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Morkral Dankil, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 129 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 20 (+5)15 (+2) 13 (+1)16 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 4000 gp. Banded agate (12 gp). Aquamarine (1500 gp). Fire opal (900 gp). Tourmaline (80 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a tan coat over a black low-cut shirt, and a top hat upon his head. His tied-back hair is blonde. He has a dull look in his blue eyes.

Personality: He dislikes all the random violence that takes place in the west. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has achieved small success as a Engraver.

Motivation: He has a crush on the local Sailor; and to settle down with his crush

Ideals: Pacifist, Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Aldous Lincoln, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 45 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 18 (+4)14 (+2) 9 (-1)12 (+1)
Skills Stealth +6
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 32000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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