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Advanced [show]


Sun Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. He has dyed his greying brown fur a little too much giving a sharp brown color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Persistence, Optimist. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Sun Plume, Male Tabaxi Commoner 3
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Lamlis Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are hazel and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Banker soon after.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and find a way to reverse the transformation of his sister

Ideals: Athletic. Bonds: Job, Family, Nature, Immigrant. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Lamlis Wilmont, Male Half-Elf Wizard 15
Medium (5'11") Half-Elf, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 96 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 1000 gp. Red spinel (50 gp). Smoky quartz (40 gp). Chalcedony (40 gp). Deep blue spinel (300 gp). Banded agate (15 gp). Fiery yellow corundum (1600 gp). Amethyst (50 gp). Malachite (15 gp). Rhodochrosite (15 gp). Azurite (15 gp). White opal (1600 gp). Fiery yellow corundum (1600 gp). Rose (40 gp). Lapis lazuli (15 gp). Brown-green garnet (50 gp). Alexandrite (300 gp). Citrine (40 gp). Deep blue spinel (300 gp). 1 Medium magic item.


Social Check DCs


Charles Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing blue shirts, loose pants, and blazers most of the time. He sports a long white beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Professionalism, Entrepeneur. Bonds: Attractive, Military. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Radcliffe, Male Human Commoner 11
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 44 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 17 (+3)18 (+4)
Skills Athletics +6, Performance +8
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +8

Possessions: 240 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver ewer (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Kite Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his beige fur in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Kite grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He loathes his own lifestyle; and he wants to get laid

Ideals: Disciplined. Flaws: Fearful, Depressed. Bonds: Adventurer, Has a crush. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Kite Mirror, Male Tabaxi Commoner 2
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp. 2 Antitoxin.


Social Check DCs


Modean Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long dark red hair kept up in a rat tail. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Modean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Modean's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Modean Intellect, Male Tiefling Fighter 8
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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