Gargax Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He wears a deerstalker hat to cover his moderate length blue crest. His thin eyebrows rest above his beady red eyes.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is frequently practicing swordplay.
History: Gargax was born the youngest of three triplets. His father was a soldier and died while he was still young. Gargax was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Adventurer.
Motivation: Expand his business; and his relatives are trying to arrange a marriage
Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 61 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 19 (+4) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 160 pp. Deep blue spinel (600 gp).
Thradal Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears just a blue suit, marred by chocolates. He wears his hair in dreadlocks. His eyes are green and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.
History: The child of a Architect, who enjoyed hunting, Thradal was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Professionalism, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 20 (+5) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Ahrim Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and black. His red eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has worked as a Cartwright like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Bonds: Poor, Job, Nature, Adventurer. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 10 pp.
Azzakh Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor. He wears his silver crest up. His red eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Mentor, Job. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Halfling, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6
Possessions: Just what you see.
Frouse Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a white collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal singing training, and achieved minor success. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting, Artistic. Flaws: Ugly. Bonds: Slave. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 14000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
