Nalral Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nalral is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: To find somewhere to settle down.
Ideals: Disciplined, Justice. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. Brass mug with jade inlays (100 gp).
Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aramil was born on a far western forest where he grew up under the tutelage of his father, an expert Banker. He became a Banker soon after.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Job, Has a crush, Immigrant. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 36 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan, Ignan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 700 pp. Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Medium magic item.
Art In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time, and he perpetually has his monstrous two handed axe ready. His cinnamon fur is singed and shortened. His amber eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Has a crush, Immigrant. Occupation: Stylist
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 37000 sp. 1 Darkwood Shield. 1 Chain shirt.
Iados Fascination, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He has white eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Iados grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to prove his worth to the world
Flaws: Terse, Impulsive, PTSD. Bonds: Adventurer. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Draconic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Anverth Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His head has been shaved. He wears a mask on his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Engraver, but he got bored and became a Junk Dealer. He has achieved small success as a Junk Dealer.
Motivation: To be a Engraver again; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Disciplined. Flaws: Ugly, Forgetful, Antagonistic. Bonds: Poor, Job. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 300 sp.
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