Dondon Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown shirt with thin pastel vertical stripes and white pants. His hair is chestnut and curly. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Dondon hails from a village terrorized by illithids. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has decided he is irredeemable
Flaws: Emotional. Bonds: Immigrant, Criminal record, Enemies, Slave. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 76 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1400 gp. Obsidian (9 gp). Aquamarine (1600 gp). Rhodochrosite (9 gp). Amethyst (140 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, typically a more casual-formal manner. He sports a flattop fur cut. His fierce amber eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.
History: Born in the south to a Brewer, Quick learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Job, Rich. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 63 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 110 pp. A miniature golden chest with tiny emeralds lining the top (100 gp). Cloth of gold vestments (100 gp). Golden circlet with four aquamarines (1000 gp).
Wymar Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a small hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a forest tribe. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Pirithin Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His white hair is singed and shortened. He has a tattooed face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Pirithin was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Pirithin and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 800 gp. Sardonyx (50 gp). Golden yellow topaz (500 gp). Jet (150 gp). Deep blue spinel (500 gp).
Valafar Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His blue hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born on a small isolated farm. In his 16th year, his parents were killed by a giants raid, leaving Valafar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Valafar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Someone believes him a fraud; and to reunite with his absent mother
Ideals: Extrovert. Bonds: Attractive, Nature, Enemies, Family. Occupation: Healer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1000 gp. Old masterpiece painting (1500 gp). Sapphire pendant on gold chain (2400 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
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