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Jebeddo Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jebeddo took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was granted druidic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted, Joker. Bonds: Attractive, Slave, Nature. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Jebeddo Gobblefirn, Male Gnome Druid 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp.


Social Check DCs


Zûmug Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon his head. His black hair is heavily combed to the left. He has gray eyes and a brown hat with a blue feather.

Personality: He acts crazy and hedonistic. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by drow. Zûmug was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He would like to get married and retire; and seeks redemption

Ideals: Gifted. Flaws: Hedonist. Bonds: Criminal record, Enemies, Has a crush. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Zûmug Gresham, Male Half-Orc Expert 12
Medium (5'7") Half-Orc, Lawful Evil (CR 12)
Armor Class 11
Hit Points 36 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Nature +5, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. An abacus with copper, silver and gold markers (140 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Lewis Langston, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His blonde hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends

Ideals: Passionate. Flaws: Selfish, Greedy. Bonds: Religious, Adventurer. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Lewis Langston, Male Human Barbarian 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Shivering Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries swords. His small hat is riddled with cuts and holes. He has gleaming, smiling copper eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich western family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Nature, Adventurer, Criminal record. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Shivering Of Dragons, Male Tabaxi Cleric 7
Medium (6'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Ashton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a red shirt with thin green vertical stripes and black pants. He has a hunchback. His long white hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Diggory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Rich. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Diggory Ashton, Male Human Monk 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)14 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: Cloth of gold vestments (150 gp).


Social Check DCs

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