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NPC Generator

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Advanced [show]


Adelard Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Barkeep. His head has been shaved. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a crush on the local engraver

Flaws: Ugly. Bonds: Job, Has a crush, Nature, Family, Slave. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Adelard Coombs, Male Human Barbarian 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Chalcedony (20 gp).


Social Check DCs


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Boddynock Albaratie, Male Gnome Paladin 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 22000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raam Mute, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Raam reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Flaws: Shy. Bonds: Attractive, Guardian, Immigrant, Military. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Raam Mute, Male Tiefling Ranger 3
Medium (5'3") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Zircon (20 gp). Violet garnet (500 gp). 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools.


Social Check DCs


Thokk Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'5" northern man, he wears a fancy tan suit. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His job bores him to no end. He has decided to make it more interesting.

History: He was born the only child of a wealthy merchant. Thokk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thokk decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Thokk Altham, Male Half-Orc Wizard 4
Medium (5'5") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Terran, Elven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 26000 sp.


Social Check DCs


Traubon Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His hair is long and white with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. He has gleaming, smiling gray eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Guard, his father struggled to pay the bills. He worked as a nervous Shoemaker and found it very stressful. He has worked as a Shoemaker like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Artistic, Entrepeneur, Fighting. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Traubon Fireforge, Male Dwarf Commoner 5
Medium (4'5") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Banded agate (9 gp). Black opal (500 gp).


Social Check DCs

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