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NPC Generator

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Advanced [show]


Kothûg Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears professional attire. He has moderate length golden hair. He has gleaming, smiling hazel eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Bounty Hunter, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Flaws: Shy. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Kothûg Blythe, Male Half-Orc Barbarian 17
Medium (5'5") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 117 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills History +8, Medicine +8
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2

Possessions: 8000 gp. Lapis lazuli (9 gp). Hematite (9 gp). White pearl (80 gp). Moonstone (50 gp). Peridot (50 gp). Sardonyx (50 gp). Black opal (1300 gp). Obsidian (9 gp). Hematite (9 gp). Blue quartz (9 gp). Black pearl (600 gp). Chrysoberyl (80 gp). Aquamarine (600 gp). Obsidian (9 gp). Black star sapphire (1300 gp). Carnelian (50 gp). Carnelian (50 gp). Bloodstone (50 gp). Rich purple corundum (1300 gp). Red garnet (80 gp). Bloodstone (50 gp). Eye agate (9 gp). Alexandrite (600 gp).


Social Check DCs


Bertram Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Bonds: Has a crush, Rich, Adventurer. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Bertram Swiftwhistle, Male Halfling Adept 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 16
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +2, History +6
Senses Passive Perception 9
Languages Common, Halfling, Terran, Aquan, Celestial
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden pearl (70 gp). Lapis lazuli (12 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs


Leaf Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. He carries with him a set of shortspears, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has beige fur. His thin eyebrows rest above his beady amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Leaf Timber, Male Tabaxi Ranger 3
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Aramil Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue leather gloves, a blue jacket, and tight pants. His golden hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes peer out from beneath his top blue hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Aramil was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Aramil Nailo, Male Elf Paladin 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. Eye agate (8 gp).


Social Check DCs


Joser Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. With bright brown hair and a scraggly beard. This hazel eyed easterner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Joser was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Persistence. Flaws: Mundane. Bonds: Family, Job, Enemies. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Joser Glenfellow, Male Halfling Aristocrat 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 26 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Elven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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