Heward Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better village for his children.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Hedonist. Bonds: Religious, Adventurer. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 59 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Orc
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: Solid gold idol (600 gp). Sapphire pendant on gold chain (2600 gp). An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (60 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).
Lewis Yeardley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His skin is also unnaturally pale. He has styled his silver hair well, parting it to the left. He has a dull look in his hazel eyes.
Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and he wants to get laid
Ideals: Extrovert, Justice, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 360 gp. 1 Masterwork Common Melee.
Arjhan Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Courier. He has a moderate pudge and is not very fit. His bronze crest is smooth and relatively long. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has decided he is irredeemable; and dragonborn compassion
Ideals: Persistence, Fighting. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Courier
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 220 pp. Amethyst (40 gp). Chalcedony (50 gp). Red-brown spinel (40 gp). Deep blue spinel (300 gp). Jasper (50 gp). Black pearl (300 gp). Emerald (500 gp).
Peren Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'2" northern man, he dresses well, typically a more casual-formal manner. He sports a long chestnut beard, and similarly colored long hair. He is baby faced.
Personality: Overbrimming with self-confidence, Peren isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: Money/treasure; and he is greedy
Ideals: Impeccable. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 pp.
Halimath Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Military. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp.
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