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Advanced [show]


Oren Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a green coat over a violet low-cut shirt, and a small hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair, while still mostly white, has prominent grey streaks. His violet eyes have a joyful gleam in them most of the time.

Personality: Oren speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has worked as a Locksmith like his mother before him.

Motivation: Retire the richest man in the north; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Slave, Job. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Oren Crawford, Male Half-Orc Expert 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Roger Warwick, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Roger Warwick, Male Human Adept 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp.


Social Check DCs


Henry Quinton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears violet trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Henry was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Artistic, Justice. Bonds: Job, Nature, Adventurer. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Henry Quinton, Male Human Wizard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs


Corkitron High-hill, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue tunic with grey highlights, and long brown pants that bunch up around his shoes. His golden hair is cut short. He has gleaming, smiling blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and to unite with his sister

Flaws: Ugly, Shy, Forgetful, Disease. Bonds: Family, Rich. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Corkitron High-hill, Male Halfling Barbarian 11
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 110 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills Religion +6, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of magic around his neck, and a dagger on his belt. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling amber eyes.

Personality: Dimble hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is wracked by social anxiety

Ideals: Fighting, Artistic. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Dimble Leffery, Male Gnome Ranger 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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