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Advanced [show]


Pirithin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His black hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. He was an apprentice working in his mother's forge. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he has money and likes to spend it

Flaws: Insomniac. Bonds: Attractive, Rich, Job, Enemies. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Pirithin TellPenny, Male Halfling Expert 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Black star sapphire (1600 gp).


Social Check DCs


Andram Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is short and red. His gold eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: The child of a Weaver, who enjoyed hunting, Andram was taken on many hunting expeditions. After coming to the age of reason, Andram took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Professionalism, Artistic, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Andram Rise, Male Tiefling Barbarian 8
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 70 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: Tourmaline (60 gp). White pearl (60 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has wavy white hair. His face is covered beneath a completely black helmet.

Personality: Morkral wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Bonds: Religious, Enemies, Immigrant. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Morkral Orcfoe, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)14 (+2) 12 (+1)8 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 160 pp.


Social Check DCs


Anverth Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His brown hair is cut short. His brown eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Apothecary, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Mortician.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Job, Nature, Poor. Occupation: Mortician

Voice: French accent

Attributes [hide]

Anverth Boondiggles, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anthony Weld, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He prefers to wear pastel clothing when he does not wear armor, and his gloved hand is found clutching a pickaxe. He has a black handlebar mustache and slicked back black hair. He has several tiny amber earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Seamstress who has hired him part-time. He feeds upon the attention of others.

History: Anthony was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He has a crush on the local Slave Trader.

Ideals: Fighting. Bonds: Rich, Has a crush, Attractive, Enemies. Occupation: Seamstress

Voice: Sensual and smooth

Attributes [hide]

Anthony Weld, Male Human Druid 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1500 gp. Silver comb with moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Golden circlet with four aquamarines (1000 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item.


Social Check DCs

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