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Advanced [show]


Corkitron Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. His eyes are likewise brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Corkitron enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north to a Bellfounder, Corkitron learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and to be a ploughman again

Flaws: Hedonist. Bonds: Adventurer, Job, Nature, Family. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Corkitron Smoothhands, Male Halfling Ranger 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 10 (+0)17 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 160 gp.


Social Check DCs


Adrex Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a fancy black suit, and sports empty pouches on his belt. He wears his silver crest up. His gold eyes peer out from beneath his wide-brimmed black hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Adrex was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Bather soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Job, Family, Criminal record. Occupation: Bather

Voice: Stutters

Attributes [hide]

Adrex Turnuroth, Male Dragonborn Monk 5
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +6, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp.


Social Check DCs


Nicor Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man sports blue clothing, slightly heavier than average wear. His red hair is slicked back into a classic pompadour. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly, Insane. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Nicor Serenity, Male Tiefling Aristocrat 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alvyn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He keeps his long white hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.

Personality: Alvyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: Alvyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Alvyn Maekkelferce, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 17 (+3)16 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Halfling, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 4000 cp.


Social Check DCs


Sindri Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He has amber eyes and a violet hat with a tan feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.

History: Sindri was born in the west. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Logical, Persistence. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Sindri Offund, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Giant, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp.


Social Check DCs

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