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NPC Generator

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Advanced [show]


Norman Royston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears an entirely tan suit with blue socks and a vest with buckled shoes. He wears his black hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Roofer again.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Royston, Male Human Wizard 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Gold dragon comb with red garnet eye (600 gp). Solid gold idol (600 gp). Black velvet mask with numerous citrines (40 gp).


Social Check DCs


Gorfel Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His hair is white and curly. He has hazel eyes.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Slave, Nature. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Gorfel Tattersall, Male Half-Orc Ranger 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 16 (+3)10 (+0)
Skills Deception +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Gnome, Celestial
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 120 pp. 1 Minor magic item.


Social Check DCs


Rael Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his red hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Rael hails from a village terrorized by orcs. Rael abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Gifted. Bonds: Nature, Enemies, Adventurer, Family. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Rael Koehlanna, Male Elf Adept 6
Medium (5'2") Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. He has moderate length orange fur. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Cloud On the Water, Male Tabaxi Fighter 14
Medium (5'2") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 122 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Silver chalice with lapis lazuli gems (140 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (140 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his sai. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs.

Bonds: Poor, Attractive, Has a crush, Religious. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Uraim Deepdelver, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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