Hupe Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a tight fitting black shirt and pants, he is not a threatening figure. His hair is long and black with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His eyes are hazel and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Flaws: Insane. Bonds: Military, Poor, Job, Criminal record. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
Târz Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is an epitome of beauty. His auburn hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Addict, Insane. Bonds: Rich, Attractive. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 40000 cp. 1 Minor magic item.
Eberk Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He carries with him a set of longbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His moppish chestnut hair is in a traditional bowl cut. He has several tiny amethyst earrings on each ear.
Personality: A skeptical and narcissistic man, Eberk's first love is himself. His second love is also himself. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Eberk was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: His religion dominates his actions.
Ideals: Fighting, Impeccable. Bonds: Rich, Religious, Military. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man very much looks the part of a Shepherd. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his long brown fur kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Cloak hails from a village terrorized by orcs. In his 12th year, his parents were killed by a orcs raid, leaving Cloak alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Shepherd for hire.
Motivation: Revenge; and he wants to meet his childhood hero
Ideals: Disciplined. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 180 pp. Moss agate (7 gp). Golden yellow topaz (200 gp). Black pearl (200 gp). Moonstone (60 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item.
Gardain Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His golden hair is smooth and relatively long. His violet eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Fighting. Flaws: Shy, Mundane. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.
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