Rolf Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear violet pants and tee shirts. His hair is red, silky, and of moderate length. His blue eyes are passionate and lively.
Personality: Eccentric and domineering, Rolf will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Ideals: Extrovert, Pacifist, Gifted. Bonds: Attractive, Family. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 103 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 210 pp. Rock crystal (40 gp). Peridot (40 gp). Deep blue spinel (800 gp). Bloodstone (40 gp). Sardonyx (40 gp). Alexandrite (800 gp). Blue star sapphire (700 gp).
Krimmon Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear blue pants and tee shirts. His black hair is knotted and matted. His brown eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark
Ideals: Joker, Persistence, Impeccable. Bonds: Adventurer, Poor. Occupation: Soapmaker
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 90 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Bloodstone (60 gp). Iolite (60 gp). Sard (60 gp). Obsidian (9 gp). Alexandrite (600 gp). Star rose quartz (60 gp). Hematite (9 gp). Rich purple corundum (700 gp). White opal (700 gp). Aquamarine (600 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tod Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear flannel, and sports empty pouches on his belt. His hair is short and auburn. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: He was born in the south, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud; and revenge
Ideals: Joker, Artistic. Flaws: Addict. Bonds: Immigrant, Enemies. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 12)
Armor Class 14
Hit Points 62 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 400 pp. Coral (90 gp). Iolite (50 gp). Red garnet (90 gp). Deep blue spinel (400 gp). Blue quartz (5 gp). Black pearl (400 gp). Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Himo Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His eyes are blue and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. During his travels, Himo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Himo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Himo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To share knowledge with the world; and to reunite with his old friends
Ideals: Logical. Flaws: Shy, Disease. Bonds: Rich, Adventurer. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Trail Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a violet tunic with black highlights, and long yellow pants that bunch up around his shoes. His small hat is riddled with cuts and holes. This amber eyed northerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trail was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: To end his boredom; and balancing his hectic life and new gardener responsibilities is difficult
Flaws: Ugly, Antagonistic, Fearful, Racist, Mundane. Bonds: Job. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 46000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
