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Advanced [show]


Umpen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs, and is pretty ugly. His hair is blonde and very short. This amber eyed westerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He is obsessed with his god.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Antagonistic, Racist. Bonds: Religious, Rich. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Umpen Sympony, Male Gnome Bard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp.


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and sports red clothing, slightly heavier than average wear. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Fargrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Fargrim lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Painter and was forced into it by his family.

Flaws: Antagonistic, Depressed. Bonds: In love, Military, Family. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Fargrim Loderr, Male Dwarf Wizard 6
Medium (4'0") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 13 (+1)10 (+0)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 500 gp.


Social Check DCs


Dazzazn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a white coat with brown slacks. His crest is short and green. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a ruler and was forced into it by his family

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Family, Nature. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dazzazn Yarjerit, Male Dragonborn Rogue 7
Medium (6'6") Dragonborn, Chaotic Good (CR 7)
Armor Class 14
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)17 (+3) 16 (+3)17 (+3)
Skills Acrobatics +7, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +6

Possessions: 300 gp. Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Geoffrey Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a pastel suit, green shirt, and grey tie. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has moderate length brown hair. He has several tiny sapphire earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Pacifist. Flaws: Secretive, PTSD. Bonds: Rich, Mentor. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Quinton, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 10 (+0)9 (-1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 7000 cp. A miniature golden chest with tiny emeralds lining the top (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Korfel Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries rapiers. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Addict, Fearful. Bonds: Military. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Korfel Ilphelkiir, Male Elf Druid 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 7000 cp.


Social Check DCs

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