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Advanced [show]


Joser Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has a long brown beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered music. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of giants.

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Enemies, Mentor. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Joser Wildheart, Male Halfling Monk 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 18 (+4)14 (+2)
Skills Deception +5, Perception +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a green tunic with tan highlights, and long yellow pants that bunch up around his shoes, and sports empty pouches on his belt. His bronze crest has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Marry his sister to traveling adventurers; and seeks redemption

Bonds: Attractive, Nature, Criminal record, Adventurer, Family. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Azzakh Grrrmmballhyst, Male Dragonborn Expert 10
Medium (6'7") Dragonborn, True Neutral (CR 10)
Armor Class 10
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +9 / 3d6+5, Ranged +4 / 3d6+0, Grapple +5

Possessions: 1500 gp. Red garnet (50 gp). Peridot (70 gp). Red spinel (50 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He prefers to wear tan pants and tee shirts. He has a hunchback. He keeps his dark red hair in a flapper bob. His fierce white eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Bellfounder business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Andram Art, Male Tiefling Expert 4
Medium (5'6") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 11 (+0)19 (+4)
Skills Acrobatics +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +6

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His silver hair and beard is wavy and long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Diggory was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: To unite with his sister.

Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Diggory Connors, Male Half-Elf Warlock 4
Medium (4'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Orc, Infernal, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Morthos Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He usually wears his brown robe and has his sai always slung over his shoulder. He sports a flattop hair cut. His eyes are likewise red. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Morthos was born the youngest of three triplets. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: To unite with his brother; and doesn't want to be a barber and was forced into it by his family

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Morthos Cheer, Male Tiefling Adept 11
Medium (5'10") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 69 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 13 (+1)18 (+4)
Skills Perception +5, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 5000 sp. Solid gold idol (700 gp). 1 Minor magic item.


Social Check DCs

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